Tuesday 14 November 2017

OAAH Waco Island campaign game 2

Just to remind you of game 1- Forward Push.    The Waco crew and the locals seek to recover a chest from the Farm and get off-table with it within 15 turns.  
Objectives: 1 prominent hill 2 crossroads 3 farm buildings in a fielded area. Each gains one victory point for every turn it holds an objective without being attacked.  The roads are hedged, both the hill and farm buildings overlook the crossroads.

First Game Forces
Waco Pirates
Dread Pirate Lord 3 2 6 Shoot 3 General 34
Bosun 3 2 6 shoot3 27

Armoured waco 4 3 6 6 @ 19 = 96 (1 lost)
Armoured waco with bow 4 1 6 Shoot3 @ 24 = 96  (Lost)
Followers bow armed 4 1 4 Shoot2 @ 12 = 96  (lost)
Followers 4 3 4 16 @ 11 = 176
Cat spirit 3 3 6 Monster L2 Beast Lord, Necromancer, Fast, 3lives 85
Lightly armed rabble waco seamen 4 1 2 Horde 38 @ 6  = 228 (Lost 12)
Total 1002

Bakemono Locals
Local Goblin lord 3 2 5 Sh1 Fast, Difficult tgt, General 2lives  43
Mounted goblins 4 2 5 Sh1 Fast, Difficult tgt, 4 x 19 = 76 (lost)
Champion 3 3 6 Hero, 3lives  52
Samurai Goblin 4 3 6 4 x 19 76
Bows 4 2 4 Shoot2, 12  x 26 = 312 
Polearms 4 3 4, Devastating chg, 8 x 13 = 104
Hordes 5 1 2 Horde 16 x 5 = 80

Fox spirit 3 2 4 Difficult tgt, Beast lord, 2lives  25
Spiders 4 2 5 Poison, Animal, 6 x 14 = 84 (lost)
Boar spirit 3 3 5, Devastating chg, Monster L2, 3lives 55 (lost)
Shamen  3 2 6 Sub commander, Alter terrain, Windstorm, Summon monsters, 4 lives about 100
Total 1,000


2 Head Hunt. The winner of the last game has run the opposition down either in a wooded or village area. Choice of edge and turn.  Tony selected the village.  It's the next morning, both sides have had a chance to reorganise & regroup.  The Waco's are in possession of the farm but have yet to search it.  The locals are getting ready for a counterstrike.

Objectives are the Captain, Bosun and one other chosen target from the last game. First kill gains a point plus 1 for every enemy group routed and loses one for each own group (not individual) leaving table in good order.


Second Game Forces.  Waco won the first, so get 10% of the Goblins losses, plus 15 for holding the hill all game.  A massive 36 points!  Loss of archers is a significant.  The pirate lord organises the best shots around him as a bodyguard unit.  Presuming that some lightly wounded get put in the horde, and that there is an upgrading of equipment for same.

Waco Pirates
Dread Pirate Lord 3 2 6 Shoot 3 General 34
Armoured waco with bow 4 1 6 Shoot3, bodyguard  4 x 25 = 100  (recruited from surviving Samurai and followers)
Bosun 3 2 6 shoot3 27

Armoured waco 4 3 6 8 x 19 =  152 (replaced from followers)
Followers 4 3 4  36 x 11 = 396
Cat spirit 3 3 6 Monster L2 Beast Lord, Necromancer, Fast, 3lives 85
(Sub total 794, new total 1,043)
Lightly armed rabble waco seamen 4 2 2 Horde 38 x 7  = 245
Total 1,039

The local use time to organise hordes into regular units.
Bakemono Locals
Local Goblin lord 3 2 5 Sh1 Fast, Difficult tgt, General 2lives  43
Champion 3 3 6 Hero, 3lives  52
Samurai Goblin 4 3 6 4 x 19 76
Bows 4 2 4 Shoot2, 18  x 26 = 468
Polearms 4 3 4, Devastating chg, 18 x 13 = 234

Fox spirit 3 2 4 Difficult tgt, Beast lord, 2lives  25
Shamen  3 2 6 Sub commander, Alter terrain, Windstorm, Summon monsters, 4 lives about 100
Total 998

The game.  Not the best, if not part of a series I'd probably have not written this one up.  So this is your opportunity, dearest reader, to learn from my mistake.  On that wonderful hindsight thing I'd have put the village central & made Tony come to me.  I sort of did that, but took a risk that failed.  Here goes, this splits quite nicely into thirds that happened in a nice order.

The (village) left flank.  Held by 2 units of archers and the champion vs a unit of followers and a horde.




I pushed archers out to stop being outflanked.


Clash, archers are wiped out but take half the horde with them.  A hit on a horde kills 2, they hit hard but suffer in return.  This stalls this flank.







The remaining archers, as it's gorn quiet like, move onto the road.

The centre.  There is parity, a general, heavy unit and followers.  That gives me a slim chance if I can clobber the general.  He who dares wins.

Followers in front, general and bodyguard archers behind.


Followers smash through the archers.  And into my general, who manages not to kill one.  Most of mine regroup, Fox & Shugenga make a strategic withdraw.




4 kills on me general, that's enough.


My Champion gets isolated and taken out by the pussy.



The (village) right flank.  Followers backed by a horde advances.


Generals gone, archers go back disordered, Shamen and Fox dissapear.


Horde makes a flank assault on supply base





Archers are still disordered after the general's death.  Archers shoot with half dice, the 3 all scoring.

That leaves 11 (dice) against the archers who are -1 disordered and another -1 for shooting, but still manage to take out another 3. 



The last horde attempts to charge the last unit but fluff it.  I take the reaction (you can take 2 fails as reactions or take the initiative without the reactions)  then it's me- my heavies show a clean set of green heels.  They would probably have died taking 4 doubled- 8 with them.







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